Airship Regatta
$395 or $10/mo
In Airship Regatta, the client competes to stay ahead in this fantastical race through a magical canyon.
Game Description
Like similar neurofeedback games, the goal is to keep the middle player ship, representing the reward trace, in the forefront while keeping the side ships, representing the inhibit traces, as far back as possible.
In addition to ship movement, magic rings and ship animations help signal that a client is above or below their reward or inhibit traces. If a client maintains a reward state long enough, a special boost will push them ahead in the race. This is represented by a boost bar at the bottom of the screen.
The left side tells the client how long they need to maintain a reward state to receive the boost, and the right side indicates how long the boost will last if uninterrupted. Amplitude meter bars for the inhibit and reward traces provide additional feedback and can display additional trace meters if a client is using more than the typical 3 filtered traces.
Technical Details
System Requirements
Latest EEGer Version
Dual Monitor Configuration
Microsoft Windows 10 (64-bit)
CPU with 2.0 GHz or greater and 2 or more processor cores
8 GB of RAM
1 GB disk space
NVIDIA GeForce or AMD Radeon dedicated graphics card with DirectX 9.0c support and at least 1 GB of VRAM
Customization Options
Game reward sound
Ship colors
Time on task to receive boost
Length of boost
Trace meter transparency
Option to hide trace meters
Universal speed of the airships
Speed of acceleration
Speed of deceleration
Shadow options
All Feedback Displays From Ardea Games
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Orb: Elements brings stunning visual feedback in a variety of different abstract scenes.
Postcards provides pleasant and immersive feedback in multiple interactive nature seenes.
Potions transports clients to a wizard’s apothecary to help brew potions.
Airship Regatta allows clients to race airships through a magical valley.
Related Support Articles
SubHz Training is a type of training that allows measurement of frequencies below 1 Hz. It can be enabled within EEGer upon request and then used with all existing games and settings.